I am wondering about Kabam's Global Warfare mathematics of... waging wars.
You see, as many games implemented before, infantry is always the cheapest offensive troops to build. You can build a lot of them early in the game. But infantry is easy prey for an army of snipers.
But then I still can't count or predict how many of my troops that was sent over for an attack, will survive it.
Take a lot at the report above. Now can anyone reading this helped me with the equation? How can it be that so little troops kill a lot of my own troops? It baffled me. How can I be more effective at combining my troops to yield as less casualties as possible while still attained supremacy?
You see, as many games implemented before, infantry is always the cheapest offensive troops to build. You can build a lot of them early in the game. But infantry is easy prey for an army of snipers.
But then I still can't count or predict how many of my troops that was sent over for an attack, will survive it.
Sample Report from Global Warfare |
Take a lot at the report above. Now can anyone reading this helped me with the equation? How can it be that so little troops kill a lot of my own troops? It baffled me. How can I be more effective at combining my troops to yield as less casualties as possible while still attained supremacy?
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